Some of you may also find the new modes in Random useful https://mela-feedback.nikolozi.com/feature-requests/p/random…
Available for testing in Mela 5.7 Beta 305 Preview: https://x.com/Nikolozi/status/1821918131583119566
Available for testing in Mela 5.7 Beta 305
Some of you might be also interested in this module: https://mela-feedback.nikolozi.com/feature-requests/p/note-e…
This can be accomplished using the Random module, setting a Target to the "On" parameter of relevant oscillators or level modules, etc., then adjusting the Random parameters to get >0 output at the desired probability.
lazyabeats can you elaborate a bit on what it would do, possible features and any product that's out there that does what you want?
Nikolozi: Ah, pardon! Forgot about the text. I mean basic probability module to defuse dense note streams like cannon guns or add unpredictability to sequences. It has a single parameter which represents the probability that this event will play. So with a 100% all notes will pass, on 90% some of them will be skipped, on 50% it will pass only half of notes and etc. Hope it helps
lazyabeats: I thought that's what you meant but wanted to make sure. And yes, I think it would be a useful module.
Nikolozi: Great to hear that, you're doing great with current updates and maintaining raodmap.
Graduated from Mela Lab in the 5.8.2 release.